![]() There are even familiar tricks like hiding cavities full of extra enemies in the walls for you to stumble upon. They adhere to Zelda tradition in that you need open locked doors and chests to find a map, a compass, and a “big key” on your way to the boss’ lair, but feel much more like Necrodancer because their structure relies on tools like shovels which are used to dig through some walls and torches to increase visibility in dark dungeons. A nocturne is a single-movement piece themed around the night, usually written for solo piano, and bats are a nocturnal animal, being mostly active at night.“Dungeons, on the other hand, are completely procedurally generated aside from a hub entranceway.It also has incredible utility for her Zone 5 bosses, and it's very rare to see a Cutlass spawn in a level so keeping it is generally advisable. Her starting weapon, the Cutlass, is useful for its defensive capabilities, allowing her to wear down groups of enemies in situations where she would otherwise be cornered and killed. ![]() Some bosses can be abused since they endlessly spawn minions, you can use bat form to heal yourself before killing the boss. Be cognizant of your health and if transforming into a bat becomes inevitable, abuse its high damage output to escape the situation. Bat form should be used for locating enemies and emergency healing. Once you acquire a powerful set of items, you should switch back to human form. Nocturna can effectively cheese the Ring of Becoming until she can transmute or transmogrify it into the Ring of Wonder since no items affect her while in bat form, she can use bat form to nullify the Ring of Becoming's fragility effect, though at the cost of being unable to use any of her other equipment save her spells.īat form on its own is powerful enough to get you through the first two zones. Ring of Mana does not change anything about her Transform spell or bat form, and since her Transform takes up a spell slot, is generally a less desirable ring than other rings. Aside from bat form, however, Nocturna is effectively equivalent to Cadence and can be treated as such. Using bat form to open barrels and crates in areas where you can safely heal up, such as Zone 1, can be extremely beneficial, as they can contain powerful or extremely valuable items. Rooms that contain a Potion can also be unblocked this way, bypassing the need for a better Shovel or the use of Bombs.Įxtra heart containers are of vital importance, since bat form does not benefit from armor. This area can overwrite the current zone's layout, potentially exposing helpful secret rooms or loosing a room full of bats or skeletons without requiring the player to dig. One area of every floor will instead be an area from Zone 5, complete with normal Zone 5 enemies, tiles, walls, etc. Taking fatal damage in humanoid form will automatically use her Transform spell to negate death but will still reduce her to half a heart, meaning she must heal before she can transform back. Transforming back into human form will deal half a heart of damage, which can kill you. The walls raised by the Earth spell are an exception, and can always be dug. This applies for all walls except Zone 4's basic walls which can be dug in bat form. As such, you can infinitely buffer on walls in bat form, or on invulnerable Ghosts in Zone 1. She cannot use any items except for spells.Īttempting to dig in bat form will not do anything, but will not drop your multiplier. ![]() (Like the Circlet, this causes enemies like Ghasts to spawn and become hostile as soon as they enter her normal aggro range.)
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